New Update released. Now with Destructible items.


There were a few updates That was added to the game so far that should help with performance.

Destructible items are now in the game. Barrels, tables, and shelves are breakable. eventually there will be items added as well, but for now, this tests for possible performance drops with the amount that was added into the game.

After researching, the default renderer is now DX11 instead of DX12. I may add a DX12 option if the latest version of the Unity Engine provides the performance boosts that will make it worthwhile. So far, There has been a recorded 30 FPS jump after STP and DX11 was properly implemented.

The wolf no longer runs in place and and stays idle if the player is not moving. The back-and-forth movement has been decreased, leading to a more aggressing summon.

The Miniboss, Dom, now transforms at 75 percent health instead of 50. the Transformation is also more aggressive. However, the ability to kill Dom before the Werewolf spawns is still intact. I am treating Dom like a 1-phase boss instead of a 2 phase boss, due to more polymorph enemies being added to the game at a later time.

As always, please leave feedback. it helps a lot with ensuring that the full game is stable and different Ideas can end up in the game.

Files

destimonium-the-story-of-nevermore-win.zip 2 GB
Version 0.2.5f1 34 days ago
destimonium-the-story-of-nevermore-win.zip 2 GB
Version 0.2.5f1 34 days ago

Get Destimonium: Nevermore's Decent

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.