The future of Destimonium - Updates


One of the last videos I posted, I showed lighting differences after I added lighting probes, this changed the way the game looked and felt. It also caused areas to be darker than normal. because of this, I am updating the dungeons and ensuring that the levels are more more visible.

One of the biggest complaints was that the level had jerkiness and skipped in multiple places. I made some major optimizations changes:

  • Updated the characters using Reallusion’s CC4 instead of CC3, This allowed me to further reduce the number of materials without downgrading the quality.
  • Removed The Cell Shading and added Dissolve shaders instead. The Characters themselves are stylized and still matches the overall art style.
  • Changed to Frustrum Culling. I am attempting to find a way to use portals to assist with further optimizations but that did not help with framerate.

Biggest Changes:

  • I changed from Unity 2022 LTS to Unity 6 LTS to take advantage of the production version of Adaptive Prove Volumes, Unity Water, GPU Occlusion Culling, and STP. This has almost Completely removed the stuttering at the beginning of the Demo.
  • The camera system made significant shakes during lock-on. because of this I switched all characters from the Invector character controller to Cogs & Goggles Eadon Character Controller. This added more features but caused a delay in developing the story and Hub World while Updating each spell and weapon to the new specs.

Destimonium Battle Test (Testimonium) 0.3 should be available by the end of the Year. I will Keep the previous version up for comparison’s sake.

If you play the demo, please leave some feedback if you have it. it will help me learn more about the game from other’s eyes and will allow me to know if I am moving in the right direction for a game that is enjoyable for people that enjoy action RPGs.

Files

Testimonium: Story of Nevermore 0.2.1 (Destimonium Test) 1,011 MB
Oct 23, 2023

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