Destimonium 0.2.5b released


After Test-imonium 0.2.5a was released, there was some immediate feedback for a few items that needed to be fixed:

  • The field of view for a couple of the enemies were not labelled as triggers and cause the player to seemingly be stuck in place, this has been fixed.
  • Dynamic Resolution for the STP upscaler was not active. This has been activated and should help with performance.
  • The experimental RayTraced mode has been removed.
  • The “White Wall” glitch has been removed.
  • Updated the boss to be resistant to the Knockdown Kick and Knockdown Slash.
  • Knockdown attacks take the same amount of stamina as one completed combo, instead of taking the entire stamina bar. this encourages people to use it, but does not allow spamming of the move

If you notice any bugs of have suggestions for the game, please let me know. The game is short for now, but it shows how the battle system will be for the game. I will begin to add quests to the levels while the story is being created and tested.

Files

Destimonium: The Story of Nevermore - Battle Test-imonium 1.4 GB
Version 0.2.5b 2 days ago
Destimonium: The Story of Nevermore - Battle Test-imonium 1.4 GB
Version 0.2.5b 2 days ago

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